Conférence – Les publics, in situ et en ligne, Paris, 27 & 28 mars 2017

Conférence Les publics, in situ et en ligne
Paris – Musée du Louvre – 27 & 28 mars 2017

Que savons-nous aujourd’hui des publics in situ et des publics en ligne, des usages que les uns et les autres font de l’offre proposée par les équipements culturels, et surtout des relations qu’ils entretiennent ?

Cette rencontre culture numérique propose un retour réflexif sur différentes initiatives de mise en ligne de contenus, de médiation numérique et d’étude sur leur réception menées au sein de musées, services d’archives, bibliothèques ou structures de spectacle vivant. Elle aborde les objectifs de politique culturelle poursuivis à travers le numérique et les moyens mis en œuvre par les établissements culturels, notamment en termes de compétences et d’organisation.

La question du renouvellement des outils et des dispositifs d’enquête à l’ère numérique est également traitée, sans cacher le caractère encore imparfait de la connaissance des publics en ligne et de leurs usages. Elle vise à offrir des éléments de réflexion et à susciter des échanges et débats sur les mutations que connaissent à l’heure actuelle les modes d’accès à la culture et les politiques de développement des publics.

Programme ici

Inscription ici

Plus d’informations ici

 

Call for Papers – International Journal of Student Research in Archaeology

L’International Journal of Student Research in Archaeology (IJSRA) est un journal gratuit, en accès libre, avec un comité scientifique. C’est le premier journal indépendant, sans affiliation, qui couvre de façon globale les recherches académiques des étudiants en archéologie.

L’appel à contribution porte en particulier sur le numéro de cette année avec une date limite du 15 mars 2017, mais le IJSRA accepte des soumissions d’articles toute l’année.

Pour plus d’informations, voir ici ou lire la suite en anglais

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L’ International Journal of Student Research in Archaeology (IJSRA) è un giornale gratuito, open, e con un comittato scientifico. Sono il primo giornale indipendente, senza affiliazioni, che copre in modo globale le ricerche academiche degli studenti in archeologia.

L’appello per contribuire riguarda in particolare la pubblicazione di quest’anno con una data limite del 15 marzo 2017, ma il giornale accetta contribuzioni tutto l’anno.

Per ulteriori informazioni, leggere qui o continuare in inglese

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The International Journal of Student Research in Archaeology (IJSRA) is a free, open-access, peer-reviewed journal. We are the first independent,unaffiliated and markedly global publication focused on student academic research in archaeology. ISSN: 2398-2012

We welcome papers addressing any topic and temporal sequence of archaeological interest, based in any geographical area, and engaging with any methodological and/or theoretical framework. IJSRA encourages submissions of papers such as:

• Research articles (up to 6,500 words).

 • Literature reviews and academic essays (up to 5,000 words).

 • ‘Debate’ articles based on unpublished or published evidence and that may challenge traditional, long-established academic perspectives (up to 6,000 words).

 • Condensed field reports or monographs (up to 4,000 words).

 • Reviews of Books relevant to the discipline, or Reviews of archaeological conferences, focusing particularly on the role and participation of students.

The International Journal of Student Research in Archaeology does not charge any submission or publication fees. Authors must confirm that the content of their original research papers has not been published or accepted for publication elsewhere (although previous presentation in poster format and at conferences is accepted).

All submissions should be full papers written in English or another field-relevant language. If the paper is submitted in a language other than English, an extended summary in English must be provided. Assistance with academic English of publishable articles will be provided if required.

The recommended deadline for submissions for our next issue is 15th March 2017. Please note that we also now accept submissions on a rolling basis throughout the year.

If you have any questions, please do not hesitate to e-mail us at: editor.ijsra@gmail.com

More informations here

Call for paper – 3D-ARCH, 1-3 mars 2016, Nauplie, Grèce

Du 1er au 3 mars 2016 aura lieu à Nauplie (Grèce), la 7e édition du workshop 3D-ARCH.

L’objectif de ce workshop est de discuter les différentes étapes et processus pour la reconstitution et la modélisation 3D, l’accès aux données, et la compréhension des environnements numériques provenant de plusieurs sources de données.

Les différents sujets abordés lors du workshop sont :

  • Multi-source data and multi-sensors approaches
  • Low-cost sensors and open-source algorithms for terrestrial 3D modeling
  • Automation in data registration
  • Image matching and 3D reconstruction
  • Point cloud analysis
  • 4D modelling
  • Procedural modeling
  • Accuracy requirement and assessment in 3D reconstructions
  • Virtual and Augmented Reality applied to the visualization and conservation of complex architectures and heritage

Appel à contributions :
Les résumés d’articles d’un minimum de 1.000 mots, avec la possibilité d’ajouter des illustrations, devra être envoyé sous format PDF (nom-de-lauteur_etal.pdf) par email à remondino@fbk.eu avant le 20 novembre 2016.

 

Site internet ici

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Dal 1 al 3 marzo 2016 si terrà a Nafplio (Grecia) la 7ma edizione del workshop 3D-ARCH.

L’obbiettivo principale del workshop è la discussione dei vari process e tappe per la ricostruzione e la modellazione 3D,e come divulgare e capire i digital environments costruiti con vari data sources.

Gli argomenti principali sono:

  • Multi-source data and multi-sensors approaches
  • Low-cost sensors and open-source algorithms for terrestrial 3D modeling
  • Automation in data registration
  • Image matching and 3D reconstruction
  • Point cloud analysis
  • 4D modelling
  • Procedural modeling
  • Accuracy requirement and assessment in 3D reconstructions
  • Virtual and Augmented Reality applied to the visualization and conservation of complex architectures and heritage

Call for paper

L’abstract deve fare un minimo di 1.000 parole, con possibilità di aggiungere illustrazioni, e deve essere inviato in PDF (nome-del-autore_etal.pdf) via mail a remondino@fbk.eu prima del 20 novembre 2016.

Sito internet qui

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From March the 1st to the 3rd, 2016, will be held in Nafplio (Greece), the 7th edition of the 3D-ARCH workshop.

The main focus of the workshop is to discuss steps and processes for smart 3D reconstruction, modelling, accessing and understanding of digital environments from multiple data sources. Topics include:

  • Multi-source data and multi-sensors approaches
  • Low-cost sensors and open-source algorithms for terrestrial 3D modeling
  • Automation in data registration
  • Image matching and 3D reconstruction
  • Point cloud analysis
  • 4D modelling
  • Procedural modeling
  • Accuracy requirement and assessment in 3D reconstructions
  • Virtual and Augmented Reality applied to the visualization and conservation of complex architectures and heritage

Call for abstract
The abstract should be at least 1000 words, possibly with figures, and should be sent as PDF file (first-author-name_etal.pdf) via email to remondino@fbk.eu before November, 20th 2016.

Website here

Conférence – Screen4all, Octobre 2016, Saint-Denis, France

Les 12 et 13 octobre 2016 aura lieu le Screen4all à Saint-Denis (Île-de-France).

DÉCOUVRIR LES INNOVATIONS DE RUPTURE LIÉES AU DIGITAL ET LES NOUVEAUX USAGES QUI LES ACCOMPAGNENT…

Screen4ALL Forum propose un regard prospectif sur le financement, la production, la création et la distribution de contenus dans les domaines des industries du cinéma, de la télévision de la communication et des nouveaux médias.

Un rendez-vous de 2 jours pour un panorama des innovations et des usages disruptifs autour de 3 thématiques… 

  • NOUVEAUX MÉTIERS, NOUVEAUX EMPLOIS
  • WHAT’S NEXT : IMMERSION VR 360
  • ULTRA HDay v3.0

…Et grande nouveauté cette année : l’événement se fait la vitrine de la communauté VR 360 avec la création du 360 FILM Festival !

 

Site internet ici

Conférence – 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Genova, Italy, 5-7 October 2016

Du 5 au 7 octobre 2016 aura lieu à Gênes, Italie, le 14e Workshop Eurographics on Graphics and Cultural Heritage.

Le but de ce workshop est de créer un dialogue international entre les experts des TIC (Technologies de l’information et de la communication) et les chercheurs du Patrimoine Culturel, afin d’avoir une meilleure compréhension des besoins pour traiter, gérer et délivrer l’information culturelle à une plus large audience.

Les principaux thèmes sont :

•    2/3/4D data acquisition and processing in Cultural Heritage
•    Multispectral imaging and data fusion
•    Digital acquisition, representation and communication of intangible heritage
•    Material acquisition analysis
•    Heterogeneous data collection, integration and management
•    3D printing of cultural assets
•    Shape analysis and interpretation
•    Similarity and search of digital artefacts
•    Visualization and Virtual Museums
•    Multi-modal and interactive environments and applications for Cultural Heritage
•    Spatial and mobile augmentation of physical collections with digital presentations
•    Semantic-aware representation of digital artefacts (metadata, classification schemes, annotation)
•    Digital libraries and archiving of 3D documents
•    Standards and documentation
•    Serious games in Cultural Heritage
•    Storytelling and design of heritage communications
•    Tools for education and training in Cultural Heritage
•    Experiences and projects in Computer Graphics and CH documentation, conservation and dissemination

Conférenciers invités :

  • A Vision for Future Cultural Heritage Projects: Building on Lessons from “Digitally Enabled Scholarship of Medieval Manuscripts », Holly Rushmeier, Yale University
  • H2020 and Cultural Heritage, Albert Gauthier, Policy Officer, Data Applications and Creativity, DG CONNECT

  • 3D imaging and Cultural Heritage – where do we stand? , Fabio Remondino, Bruno Kessler Foundation

 

Site internet ici

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Dal 5 al 7 ottobre 2016 si terrà a Genova il 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage.

L’obbiettivo di quest’evento sarà di stabilire un dialogo internazionale tra gli esperti dell’ICT ed i ricercatori dei Beni Culturali per poter capire meglio i bisogni fondamentali per il processing, la gestione e la consegna dell’informazione culturale al pubblico.

I temi principali sono:

•    2/3/4D data acquisition and processing in Cultural Heritage
•    Multispectral imaging and data fusion
•    Digital acquisition, representation and communication of intangible heritage
•    Material acquisition analysis
•    Heterogeneous data collection, integration and management
•    3D printing of cultural assets
•    Shape analysis and interpretation
•    Similarity and search of digital artefacts
•    Visualization and Virtual Museums
•    Multi-modal and interactive environments and applications for Cultural Heritage
•    Spatial and mobile augmentation of physical collections with digital presentations
•    Semantic-aware representation of digital artefacts (metadata, classification schemes, annotation)
•    Digital libraries and archiving of 3D documents
•    Standards and documentation
•    Serious games in Cultural Heritage
•    Storytelling and design of heritage communications
•    Tools for education and training in Cultural Heritage
•    Experiences and projects in Computer Graphics and CH documentation, conservation and dissemination

 

Speakers invitati :

  • A Vision for Future Cultural Heritage Projects: Building on Lessons from “Digitally Enabled Scholarship of Medieval Manuscripts », Holly Rushmeier, Yale University
  • H2020 and Cultural Heritage, Albert Gauthier, Policy Officer, Data Applications and Creativity, DG CONNECT

  • 3D imaging and Cultural Heritage – where do we stand? , Fabio Remondino, Bruno Kessler Foundation

Sito internet qui

 

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From October the 5th to the 7th, 2016, will be held in Genova, Italy, the 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage.

The 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH 2016) aims to foster an international dialogue between ICT experts and CH scientists to have a better understanding of the critical requirements for processing, managing, and delivering cultural information to a broader audience.

Main thematics are:

•    2/3/4D data acquisition and processing in Cultural Heritage
•    Multispectral imaging and data fusion
•    Digital acquisition, representation and communication of intangible heritage
•    Material acquisition analysis
•    Heterogeneous data collection, integration and management
•    3D printing of cultural assets
•    Shape analysis and interpretation
•    Similarity and search of digital artefacts
•    Visualization and Virtual Museums
•    Multi-modal and interactive environments and applications for Cultural Heritage
•    Spatial and mobile augmentation of physical collections with digital presentations
•    Semantic-aware representation of digital artefacts (metadata, classification schemes, annotation)
•    Digital libraries and archiving of 3D documents
•    Standards and documentation
•    Serious games in Cultural Heritage
•    Storytelling and design of heritage communications
•    Tools for education and training in Cultural Heritage
•    Experiences and projects in Computer Graphics and CH documentation, conservation and dissemination

 

Invited speakers :

  • A Vision for Future Cultural Heritage Projects: Building on Lessons from “Digitally Enabled Scholarship of Medieval Manuscripts », Holly Rushmeier, Yale University
  • H2020 and Cultural Heritage, Albert Gauthier, Policy Officer, Data Applications and Creativity, DG CONNECT

  • 3D imaging and Cultural Heritage – where do we stand? , Fabio Remondino, Bruno Kessler Foundation

 

Website here