Call for Papers – International Journal of Student Research in Archaeology

L’International Journal of Student Research in Archaeology (IJSRA) est un journal gratuit, en accès libre, avec un comité scientifique. C’est le premier journal indépendant, sans affiliation, qui couvre de façon globale les recherches académiques des étudiants en archéologie.

L’appel à contribution porte en particulier sur le numéro de cette année avec une date limite du 15 mars 2017, mais le IJSRA accepte des soumissions d’articles toute l’année.

Pour plus d’informations, voir ici ou lire la suite en anglais

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L’ International Journal of Student Research in Archaeology (IJSRA) è un giornale gratuito, open, e con un comittato scientifico. Sono il primo giornale indipendente, senza affiliazioni, che copre in modo globale le ricerche academiche degli studenti in archeologia.

L’appello per contribuire riguarda in particolare la pubblicazione di quest’anno con una data limite del 15 marzo 2017, ma il giornale accetta contribuzioni tutto l’anno.

Per ulteriori informazioni, leggere qui o continuare in inglese

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The International Journal of Student Research in Archaeology (IJSRA) is a free, open-access, peer-reviewed journal. We are the first independent,unaffiliated and markedly global publication focused on student academic research in archaeology. ISSN: 2398-2012

We welcome papers addressing any topic and temporal sequence of archaeological interest, based in any geographical area, and engaging with any methodological and/or theoretical framework. IJSRA encourages submissions of papers such as:

• Research articles (up to 6,500 words).

 • Literature reviews and academic essays (up to 5,000 words).

 • ‘Debate’ articles based on unpublished or published evidence and that may challenge traditional, long-established academic perspectives (up to 6,000 words).

 • Condensed field reports or monographs (up to 4,000 words).

 • Reviews of Books relevant to the discipline, or Reviews of archaeological conferences, focusing particularly on the role and participation of students.

The International Journal of Student Research in Archaeology does not charge any submission or publication fees. Authors must confirm that the content of their original research papers has not been published or accepted for publication elsewhere (although previous presentation in poster format and at conferences is accepted).

All submissions should be full papers written in English or another field-relevant language. If the paper is submitted in a language other than English, an extended summary in English must be provided. Assistance with academic English of publishable articles will be provided if required.

The recommended deadline for submissions for our next issue is 15th March 2017. Please note that we also now accept submissions on a rolling basis throughout the year.

If you have any questions, please do not hesitate to e-mail us at: editor.ijsra@gmail.com

More informations here

Call for paper – 3D-ARCH, 1-3 mars 2016, Nauplie, Grèce

Du 1er au 3 mars 2016 aura lieu à Nauplie (Grèce), la 7e édition du workshop 3D-ARCH.

L’objectif de ce workshop est de discuter les différentes étapes et processus pour la reconstitution et la modélisation 3D, l’accès aux données, et la compréhension des environnements numériques provenant de plusieurs sources de données.

Les différents sujets abordés lors du workshop sont :

  • Multi-source data and multi-sensors approaches
  • Low-cost sensors and open-source algorithms for terrestrial 3D modeling
  • Automation in data registration
  • Image matching and 3D reconstruction
  • Point cloud analysis
  • 4D modelling
  • Procedural modeling
  • Accuracy requirement and assessment in 3D reconstructions
  • Virtual and Augmented Reality applied to the visualization and conservation of complex architectures and heritage

Appel à contributions :
Les résumés d’articles d’un minimum de 1.000 mots, avec la possibilité d’ajouter des illustrations, devra être envoyé sous format PDF (nom-de-lauteur_etal.pdf) par email à remondino@fbk.eu avant le 20 novembre 2016.

 

Site internet ici

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Dal 1 al 3 marzo 2016 si terrà a Nafplio (Grecia) la 7ma edizione del workshop 3D-ARCH.

L’obbiettivo principale del workshop è la discussione dei vari process e tappe per la ricostruzione e la modellazione 3D,e come divulgare e capire i digital environments costruiti con vari data sources.

Gli argomenti principali sono:

  • Multi-source data and multi-sensors approaches
  • Low-cost sensors and open-source algorithms for terrestrial 3D modeling
  • Automation in data registration
  • Image matching and 3D reconstruction
  • Point cloud analysis
  • 4D modelling
  • Procedural modeling
  • Accuracy requirement and assessment in 3D reconstructions
  • Virtual and Augmented Reality applied to the visualization and conservation of complex architectures and heritage

Call for paper

L’abstract deve fare un minimo di 1.000 parole, con possibilità di aggiungere illustrazioni, e deve essere inviato in PDF (nome-del-autore_etal.pdf) via mail a remondino@fbk.eu prima del 20 novembre 2016.

Sito internet qui

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From March the 1st to the 3rd, 2016, will be held in Nafplio (Greece), the 7th edition of the 3D-ARCH workshop.

The main focus of the workshop is to discuss steps and processes for smart 3D reconstruction, modelling, accessing and understanding of digital environments from multiple data sources. Topics include:

  • Multi-source data and multi-sensors approaches
  • Low-cost sensors and open-source algorithms for terrestrial 3D modeling
  • Automation in data registration
  • Image matching and 3D reconstruction
  • Point cloud analysis
  • 4D modelling
  • Procedural modeling
  • Accuracy requirement and assessment in 3D reconstructions
  • Virtual and Augmented Reality applied to the visualization and conservation of complex architectures and heritage

Call for abstract
The abstract should be at least 1000 words, possibly with figures, and should be sent as PDF file (first-author-name_etal.pdf) via email to remondino@fbk.eu before November, 20th 2016.

Website here

Conférence – Screen4all, Octobre 2016, Saint-Denis, France

Les 12 et 13 octobre 2016 aura lieu le Screen4all à Saint-Denis (Île-de-France).

DÉCOUVRIR LES INNOVATIONS DE RUPTURE LIÉES AU DIGITAL ET LES NOUVEAUX USAGES QUI LES ACCOMPAGNENT…

Screen4ALL Forum propose un regard prospectif sur le financement, la production, la création et la distribution de contenus dans les domaines des industries du cinéma, de la télévision de la communication et des nouveaux médias.

Un rendez-vous de 2 jours pour un panorama des innovations et des usages disruptifs autour de 3 thématiques… 

  • NOUVEAUX MÉTIERS, NOUVEAUX EMPLOIS
  • WHAT’S NEXT : IMMERSION VR 360
  • ULTRA HDay v3.0

…Et grande nouveauté cette année : l’événement se fait la vitrine de la communauté VR 360 avec la création du 360 FILM Festival !

 

Site internet ici

Conférence – 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Genova, Italy, 5-7 October 2016

Du 5 au 7 octobre 2016 aura lieu à Gênes, Italie, le 14e Workshop Eurographics on Graphics and Cultural Heritage.

Le but de ce workshop est de créer un dialogue international entre les experts des TIC (Technologies de l’information et de la communication) et les chercheurs du Patrimoine Culturel, afin d’avoir une meilleure compréhension des besoins pour traiter, gérer et délivrer l’information culturelle à une plus large audience.

Les principaux thèmes sont :

•    2/3/4D data acquisition and processing in Cultural Heritage
•    Multispectral imaging and data fusion
•    Digital acquisition, representation and communication of intangible heritage
•    Material acquisition analysis
•    Heterogeneous data collection, integration and management
•    3D printing of cultural assets
•    Shape analysis and interpretation
•    Similarity and search of digital artefacts
•    Visualization and Virtual Museums
•    Multi-modal and interactive environments and applications for Cultural Heritage
•    Spatial and mobile augmentation of physical collections with digital presentations
•    Semantic-aware representation of digital artefacts (metadata, classification schemes, annotation)
•    Digital libraries and archiving of 3D documents
•    Standards and documentation
•    Serious games in Cultural Heritage
•    Storytelling and design of heritage communications
•    Tools for education and training in Cultural Heritage
•    Experiences and projects in Computer Graphics and CH documentation, conservation and dissemination

Conférenciers invités :

  • A Vision for Future Cultural Heritage Projects: Building on Lessons from “Digitally Enabled Scholarship of Medieval Manuscripts », Holly Rushmeier, Yale University
  • H2020 and Cultural Heritage, Albert Gauthier, Policy Officer, Data Applications and Creativity, DG CONNECT

  • 3D imaging and Cultural Heritage – where do we stand? , Fabio Remondino, Bruno Kessler Foundation

 

Site internet ici

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Dal 5 al 7 ottobre 2016 si terrà a Genova il 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage.

L’obbiettivo di quest’evento sarà di stabilire un dialogo internazionale tra gli esperti dell’ICT ed i ricercatori dei Beni Culturali per poter capire meglio i bisogni fondamentali per il processing, la gestione e la consegna dell’informazione culturale al pubblico.

I temi principali sono:

•    2/3/4D data acquisition and processing in Cultural Heritage
•    Multispectral imaging and data fusion
•    Digital acquisition, representation and communication of intangible heritage
•    Material acquisition analysis
•    Heterogeneous data collection, integration and management
•    3D printing of cultural assets
•    Shape analysis and interpretation
•    Similarity and search of digital artefacts
•    Visualization and Virtual Museums
•    Multi-modal and interactive environments and applications for Cultural Heritage
•    Spatial and mobile augmentation of physical collections with digital presentations
•    Semantic-aware representation of digital artefacts (metadata, classification schemes, annotation)
•    Digital libraries and archiving of 3D documents
•    Standards and documentation
•    Serious games in Cultural Heritage
•    Storytelling and design of heritage communications
•    Tools for education and training in Cultural Heritage
•    Experiences and projects in Computer Graphics and CH documentation, conservation and dissemination

 

Speakers invitati :

  • A Vision for Future Cultural Heritage Projects: Building on Lessons from “Digitally Enabled Scholarship of Medieval Manuscripts », Holly Rushmeier, Yale University
  • H2020 and Cultural Heritage, Albert Gauthier, Policy Officer, Data Applications and Creativity, DG CONNECT

  • 3D imaging and Cultural Heritage – where do we stand? , Fabio Remondino, Bruno Kessler Foundation

Sito internet qui

 

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From October the 5th to the 7th, 2016, will be held in Genova, Italy, the 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage.

The 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH 2016) aims to foster an international dialogue between ICT experts and CH scientists to have a better understanding of the critical requirements for processing, managing, and delivering cultural information to a broader audience.

Main thematics are:

•    2/3/4D data acquisition and processing in Cultural Heritage
•    Multispectral imaging and data fusion
•    Digital acquisition, representation and communication of intangible heritage
•    Material acquisition analysis
•    Heterogeneous data collection, integration and management
•    3D printing of cultural assets
•    Shape analysis and interpretation
•    Similarity and search of digital artefacts
•    Visualization and Virtual Museums
•    Multi-modal and interactive environments and applications for Cultural Heritage
•    Spatial and mobile augmentation of physical collections with digital presentations
•    Semantic-aware representation of digital artefacts (metadata, classification schemes, annotation)
•    Digital libraries and archiving of 3D documents
•    Standards and documentation
•    Serious games in Cultural Heritage
•    Storytelling and design of heritage communications
•    Tools for education and training in Cultural Heritage
•    Experiences and projects in Computer Graphics and CH documentation, conservation and dissemination

 

Invited speakers :

  • A Vision for Future Cultural Heritage Projects: Building on Lessons from “Digitally Enabled Scholarship of Medieval Manuscripts », Holly Rushmeier, Yale University
  • H2020 and Cultural Heritage, Albert Gauthier, Policy Officer, Data Applications and Creativity, DG CONNECT

  • 3D imaging and Cultural Heritage – where do we stand? , Fabio Remondino, Bruno Kessler Foundation

 

Website here

 

Conférence – « Where Geomatics Meets Geoscience » 2nd Virtual Geoscience Conference (VGC 2016), Bergen, Norway

Les 22 et 23 septembre 2016 se tiendra la 2nde édition de la conférence Virtual Geoscience Conference (VCG) à Bergen, Norvège.

Le thème principal de la conférence sera la collaboration multidisciplinaire, et la tendance actuelle de la convergence des recherches en géomatique, visualisation, la 3D et la réalité virtuelle ainsi que la réalité augmentée, qui sont toutes entrain de se combiner avec des applications en geosciences pour donner naissance à des nouvelles et intéressantes possibilités d’analyses.

Thèmes de la conférence :

1. Method developments
Focuses on innovations in acquisition and processing of 3D datasets, new sensors, devices and platforms, and integration of different techniques. This revolves around technology development (hardware and software).

  • Laser scanning (lidar) & novel 3D mapping sensors
  • Photogrammetry/structure from motion (SfM)
  • Sensor integration (multi/hyperspectral, radar, thermal, geophysical)
  • Novel platforms (UAVs)
  • Mobile & real-time computing
  • Augmented reality in fieldwork
  • Laboratory-scale measurement (fossils, flumes, plaster, sediment tanks)

2. Data Analysis
Taking the processed 3D or 2D datasets and using them as the basis for analysis.

  • Interpretation
  • Automated feature mapping
  • Geostatistics
  • Numerical modelling and simulation
  • Visualisation, computer graphics
  • Virtual reality
  • Change detection/monitoring

3. Application Fields
Showcase the major influence of spatial data across the geosciences, combining acquisition, processing and analysis to solve problems and answer outstanding questions.

  • Geology (including petroleum geology): sedimentological mapping, reservoir analogues
  • Structural geology: fracture mapping and network modelling
  • Geomorphology: characterisation of surface processes
  • Natural hazards: rockfalls, landslides, coastal erosion
  • Glaciology/cryosphere: glacier front monitoring
  • Volcanology: lava flow mapping, crater modelling, laboratory methodsHydraulics/through-water mapping
  • Climate/environmentInfrastructure: tunnelling, railway, roads
  • Mining and energy

This list is certainly non-exhaustive. The final programme will be designed based on the scientific quality of the submissions received.

Site internet ici

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I 22 e 23 settembre 2016 si terrà la 2nda edizione del la conferenza Virtual Geoscience Conference (VCG) a Bergen, Norvegia.

Il tema principale della conferenza sarà la collaborazione multidisciplinare, e la tendenza attuale della convergenza delle ricerche in geomatica, visualizzazione, computer vision, computer graphics, realtà virtuale e realtà aumentata, che si stanno tutte combinando con applicazioni in geoscienze per fornire nuove ed interessantissime possibilità di analisi.

Temi della conferenza:

1. Method developments
Focuses on innovations in acquisition and processing of 3D datasets, new sensors, devices and platforms, and integration of different techniques. This revolves around technology development (hardware and software).

  • Laser scanning (lidar) & novel 3D mapping sensors
  • Photogrammetry/structure from motion (SfM)
  • Sensor integration (multi/hyperspectral, radar, thermal, geophysical)
  • Novel platforms (UAVs)
  • Mobile & real-time computing
  • Augmented reality in fieldwork
  • Laboratory-scale measurement (fossils, flumes, plaster, sediment tanks)

2. Data Analysis
Taking the processed 3D or 2D datasets and using them as the basis for analysis.

  • Interpretation
  • Automated feature mapping
  • Geostatistics
  • Numerical modelling and simulation
  • Visualisation, computer graphics
  • Virtual reality
  • Change detection/monitoring

3. Application Fields
Showcase the major influence of spatial data across the geosciences, combining acquisition, processing and analysis to solve problems and answer outstanding questions.

  • Geology (including petroleum geology): sedimentological mapping, reservoir analogues
  • Structural geology: fracture mapping and network modelling
  • Geomorphology: characterisation of surface processes
  • Natural hazards: rockfalls, landslides, coastal erosion
  • Glaciology/cryosphere: glacier front monitoring
  • Volcanology: lava flow mapping, crater modelling, laboratory methodsHydraulics/through-water mapping
  • Climate/environmentInfrastructure: tunnelling, railway, roads
  • Mining and energy

This list is certainly non-exhaustive. The final programme will be designed based on the scientific quality of the submissions received.

Sito internet qui

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The 2nd Virtual Geoscience Conference (VGC) will be held in Bergen, Norway, 22-23 September 2016.

The conference main theme is all about multidisciplinary collaboration, and a recent trend is the general convergence of research in geomatics (spatial science), visualisation, computer vision and graphics, as well as virtual and augmented reality, which are filtering into geoscience applications to give new and exciting analysis possibilities.

Themes of the conference:

1. Method developments
Focuses on innovations in acquisition and processing of 3D datasets, new sensors, devices and platforms, and integration of different techniques. This revolves around technology development (hardware and software).

  • Laser scanning (lidar) & novel 3D mapping sensors
  • Photogrammetry/structure from motion (SfM)
  • Sensor integration (multi/hyperspectral, radar, thermal, geophysical)
  • Novel platforms (UAVs)
  • Mobile & real-time computing
  • Augmented reality in fieldwork
  • Laboratory-scale measurement (fossils, flumes, plaster, sediment tanks)

2. Data Analysis
Taking the processed 3D or 2D datasets and using them as the basis for analysis.

  • Interpretation
  • Automated feature mapping
  • Geostatistics
  • Numerical modelling and simulation
  • Visualisation, computer graphics
  • Virtual reality
  • Change detection/monitoring

3. Application Fields
Showcase the major influence of spatial data across the geosciences, combining acquisition, processing and analysis to solve problems and answer outstanding questions.

  • Geology (including petroleum geology): sedimentological mapping, reservoir analogues
  • Structural geology: fracture mapping and network modelling
  • Geomorphology: characterisation of surface processes
  • Natural hazards: rockfalls, landslides, coastal erosion
  • Glaciology/cryosphere: glacier front monitoring
  • Volcanology: lava flow mapping, crater modelling, laboratory methodsHydraulics/through-water mapping
  • Climate/environmentInfrastructure: tunnelling, railway, roads
  • Mining and energy

This list is certainly non-exhaustive. The final programme will be designed based on the scientific quality of the submissions received.

Website here