Conférence sessions – EAA, 30 août-3 septembre 2017, Maastricht, Pays-Bas

Du 30 août au 3 septembre 2017 aura lieu la 23e édition de l’EAA (European Association of Archaeologists) à Maastricht, Pays-Bas.

Les six grands thèmes de la conférence sont :

  • Twenty-five Years after Maastricht: Archaeology and Europe’s future
  • The Valletta Convention: the next 25 years
  • Trans- and Metadisciplinary Approaches in Archaeology
  • The ‘Third Science Revolution’ in Archaeology
  • Comparing Archaeology Across Regions and Periods
  • Interpreting the Archeological Record

Des sessions dédiées aux nouvelles technologies auront lieu dans le cadre de cette conférence :

  • le 31 août : « At the game table. Archaeology in (video)games. » et « 3D technologies in archaeological documentation, analysis and interpretation » et « Archaeological practices and knowledge work in the digital environment ». et « Hidden stories. 3D techniques as tools for exploring archaeological assemblages » et « Method, theory and interpretation. Towards an integrated framework for arcaheological geophysics » et « Visualising the Past, Part II. Exploring meaningful approaches in interpreting and presenting the archaeological record » et « GIS and geomatic approaches to historical landscape archaeology. Comparisons from one side to the other of Europe and beyond. »
  • le 1er septembre : ‘Mapping our heritage. Towards a sustainable future for digital spatial information and technologies in archaeological heritage » et « Landscapes through the lens of large-scale geophysical surveyx. Big data, big opportunities, and big challenges. » et  » Towards digital infrastructures for open, participatory, public archaeology ».
  • le 2 septembre : « In play. Archaeology in videogames as a Metadisciplinary approach »

Site internet ici

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Dal 30 agosto al 3 settembre 2017 si terrà la 23ma edizione dell’EAA (European Association of Archaeologists) a Maastricht, Paesi-Bassi.

I sei grandi temi della conferenza sono:

  • Twenty-five Years after Maastricht: Archaeology and Europe’s future
  • The Valletta Convention: the next 25 years
  • Trans- and Metadisciplinary Approaches in Archaeology
  • The ‘Third Science Revolution’ in Archaeology
  • Comparing Archaeology Across Regions and Periods
  • Interpreting the Archeological Record

Alcune sessioni della conferenza sarano dedicate alle nuove tecnologie:

  • il 31 agosto: « At the game table. Archaeology in (video)games. » et « 3D technologies in archaeological documentation, analysis and interpretation » et « Archaeological practices and knowledge work in the digital environment ». et « Hidden stories. 3D techniques as tools for exploring archaeological assemblages » et « Method, theory and interpretation. Towards an integrated framework for arcaheological geophysics » et « Visualising the Past, Part II. Exploring meaningful approaches in interpreting and presenting the archaeological record » et « GIS and geomatic approaches to historical landscape archaeology. Comparisons from one side to the other of Europe and beyond. »
  • il 1mo settembre: ‘Mapping our heritage. Towards a sustainable future for digital spatial information and technologies in archaeological heritage » et « Landscapes through the lens of large-scale geophysical surveyx. Big data, big opportunities, and big challenges. » et  » Towards digital infrastructures for open, participatory, public archaeology ».
  • il 2 settembre: « In play. Archaeology in videogames as a Metadisciplinary approach »

Site internet qui

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From August 30th to September 3rd will be held the 23th edition of the EAA (European Association of Archaeologists) in Maastricht, Netherlands.

The six main themes of the conference are:

  • Twenty-five Years after Maastricht: Archaeology and Europe’s future
  • The Valletta Convention: the next 25 years
  • Trans- and Metadisciplinary Approaches in Archaeology
  • The ‘Third Science Revolution’ in Archaeology
  • Comparing Archaeology Across Regions and Periods
  • Interpreting the Archeological Record

Some of the conference sessions’ will be dedicated to new technologies:

  • August 31st : « At the game table. Archaeology in (video)games. » et « 3D technologies in archaeological documentation, analysis and interpretation » et « Archaeological practices and knowledge work in the digital environment ». et « Hidden stories. 3D techniques as tools for exploring archaeological assemblages » et « Method, theory and interpretation. Towards an integrated framework for arcaheological geophysics » et « Visualising the Past, Part II. Exploring meaningful approaches in interpreting and presenting the archaeological record » et « GIS and geomatic approaches to historical landscape archaeology. Comparisons from one side to the other of Europe and beyond. »
  • September 1st: ‘Mapping our heritage. Towards a sustainable future for digital spatial information and technologies in archaeological heritage » et « Landscapes through the lens of large-scale geophysical surveyx. Big data, big opportunities, and big challenges. » et  » Towards digital infrastructures for open, participatory, public archaeology ».
  • September 2nd: « In play. Archaeology in videogames as a Metadisciplinary approach »

Website here

 

Conférence – CIPA, 28 août-1er septembre 2017, Ottawa, Canada

Du 28 août au 1er septembre aura lieu la 26e édition du CIPA (Comité International de la Photogrammétrie Architecturale) à Ottawa, Canada.

Le thème de cette année sera « Digital Workflows for Conservation« .

Workshops et tutoriels ici

Programme ici

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Dal 28 agosto al 1mo settembre si terrà la 26ma edizione del CIPA (International Committee of Architectural Photogrammetry) ad Ottawa, Canada.

Il tema principale di quest’anno sarà « Digital Workflows for Conservation« .

Workshops e tutorials qui

Programma qui

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From August 28th to September 1st will be hel the 26th edition of CIPA (International Committee of Architectural Photogrammetry) in Ottawa, Canada.

The main theme this year will be « Digital Workflows for Conservation« .

Workshops and tutorials here

Timetable here

 

 

Conférence – 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Genova, Italy, 5-7 October 2016

Du 5 au 7 octobre 2016 aura lieu à Gênes, Italie, le 14e Workshop Eurographics on Graphics and Cultural Heritage.

Le but de ce workshop est de créer un dialogue international entre les experts des TIC (Technologies de l’information et de la communication) et les chercheurs du Patrimoine Culturel, afin d’avoir une meilleure compréhension des besoins pour traiter, gérer et délivrer l’information culturelle à une plus large audience.

Les principaux thèmes sont :

•    2/3/4D data acquisition and processing in Cultural Heritage
•    Multispectral imaging and data fusion
•    Digital acquisition, representation and communication of intangible heritage
•    Material acquisition analysis
•    Heterogeneous data collection, integration and management
•    3D printing of cultural assets
•    Shape analysis and interpretation
•    Similarity and search of digital artefacts
•    Visualization and Virtual Museums
•    Multi-modal and interactive environments and applications for Cultural Heritage
•    Spatial and mobile augmentation of physical collections with digital presentations
•    Semantic-aware representation of digital artefacts (metadata, classification schemes, annotation)
•    Digital libraries and archiving of 3D documents
•    Standards and documentation
•    Serious games in Cultural Heritage
•    Storytelling and design of heritage communications
•    Tools for education and training in Cultural Heritage
•    Experiences and projects in Computer Graphics and CH documentation, conservation and dissemination

Conférenciers invités :

  • A Vision for Future Cultural Heritage Projects: Building on Lessons from “Digitally Enabled Scholarship of Medieval Manuscripts », Holly Rushmeier, Yale University
  • H2020 and Cultural Heritage, Albert Gauthier, Policy Officer, Data Applications and Creativity, DG CONNECT

  • 3D imaging and Cultural Heritage – where do we stand? , Fabio Remondino, Bruno Kessler Foundation

 

Site internet ici

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Dal 5 al 7 ottobre 2016 si terrà a Genova il 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage.

L’obbiettivo di quest’evento sarà di stabilire un dialogo internazionale tra gli esperti dell’ICT ed i ricercatori dei Beni Culturali per poter capire meglio i bisogni fondamentali per il processing, la gestione e la consegna dell’informazione culturale al pubblico.

I temi principali sono:

•    2/3/4D data acquisition and processing in Cultural Heritage
•    Multispectral imaging and data fusion
•    Digital acquisition, representation and communication of intangible heritage
•    Material acquisition analysis
•    Heterogeneous data collection, integration and management
•    3D printing of cultural assets
•    Shape analysis and interpretation
•    Similarity and search of digital artefacts
•    Visualization and Virtual Museums
•    Multi-modal and interactive environments and applications for Cultural Heritage
•    Spatial and mobile augmentation of physical collections with digital presentations
•    Semantic-aware representation of digital artefacts (metadata, classification schemes, annotation)
•    Digital libraries and archiving of 3D documents
•    Standards and documentation
•    Serious games in Cultural Heritage
•    Storytelling and design of heritage communications
•    Tools for education and training in Cultural Heritage
•    Experiences and projects in Computer Graphics and CH documentation, conservation and dissemination

 

Speakers invitati :

  • A Vision for Future Cultural Heritage Projects: Building on Lessons from “Digitally Enabled Scholarship of Medieval Manuscripts », Holly Rushmeier, Yale University
  • H2020 and Cultural Heritage, Albert Gauthier, Policy Officer, Data Applications and Creativity, DG CONNECT

  • 3D imaging and Cultural Heritage – where do we stand? , Fabio Remondino, Bruno Kessler Foundation

Sito internet qui

 

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From October the 5th to the 7th, 2016, will be held in Genova, Italy, the 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage.

The 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH 2016) aims to foster an international dialogue between ICT experts and CH scientists to have a better understanding of the critical requirements for processing, managing, and delivering cultural information to a broader audience.

Main thematics are:

•    2/3/4D data acquisition and processing in Cultural Heritage
•    Multispectral imaging and data fusion
•    Digital acquisition, representation and communication of intangible heritage
•    Material acquisition analysis
•    Heterogeneous data collection, integration and management
•    3D printing of cultural assets
•    Shape analysis and interpretation
•    Similarity and search of digital artefacts
•    Visualization and Virtual Museums
•    Multi-modal and interactive environments and applications for Cultural Heritage
•    Spatial and mobile augmentation of physical collections with digital presentations
•    Semantic-aware representation of digital artefacts (metadata, classification schemes, annotation)
•    Digital libraries and archiving of 3D documents
•    Standards and documentation
•    Serious games in Cultural Heritage
•    Storytelling and design of heritage communications
•    Tools for education and training in Cultural Heritage
•    Experiences and projects in Computer Graphics and CH documentation, conservation and dissemination

 

Invited speakers :

  • A Vision for Future Cultural Heritage Projects: Building on Lessons from “Digitally Enabled Scholarship of Medieval Manuscripts », Holly Rushmeier, Yale University
  • H2020 and Cultural Heritage, Albert Gauthier, Policy Officer, Data Applications and Creativity, DG CONNECT

  • 3D imaging and Cultural Heritage – where do we stand? , Fabio Remondino, Bruno Kessler Foundation

 

Website here