Conférence – 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Genova, Italy, 5-7 October 2016

Du 5 au 7 octobre 2016 aura lieu à Gênes, Italie, le 14e Workshop Eurographics on Graphics and Cultural Heritage.

Le but de ce workshop est de créer un dialogue international entre les experts des TIC (Technologies de l’information et de la communication) et les chercheurs du Patrimoine Culturel, afin d’avoir une meilleure compréhension des besoins pour traiter, gérer et délivrer l’information culturelle à une plus large audience.

Les principaux thèmes sont :

•    2/3/4D data acquisition and processing in Cultural Heritage
•    Multispectral imaging and data fusion
•    Digital acquisition, representation and communication of intangible heritage
•    Material acquisition analysis
•    Heterogeneous data collection, integration and management
•    3D printing of cultural assets
•    Shape analysis and interpretation
•    Similarity and search of digital artefacts
•    Visualization and Virtual Museums
•    Multi-modal and interactive environments and applications for Cultural Heritage
•    Spatial and mobile augmentation of physical collections with digital presentations
•    Semantic-aware representation of digital artefacts (metadata, classification schemes, annotation)
•    Digital libraries and archiving of 3D documents
•    Standards and documentation
•    Serious games in Cultural Heritage
•    Storytelling and design of heritage communications
•    Tools for education and training in Cultural Heritage
•    Experiences and projects in Computer Graphics and CH documentation, conservation and dissemination

Conférenciers invités :

  • A Vision for Future Cultural Heritage Projects: Building on Lessons from “Digitally Enabled Scholarship of Medieval Manuscripts », Holly Rushmeier, Yale University
  • H2020 and Cultural Heritage, Albert Gauthier, Policy Officer, Data Applications and Creativity, DG CONNECT

  • 3D imaging and Cultural Heritage – where do we stand? , Fabio Remondino, Bruno Kessler Foundation

 

Site internet ici

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Dal 5 al 7 ottobre 2016 si terrà a Genova il 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage.

L’obbiettivo di quest’evento sarà di stabilire un dialogo internazionale tra gli esperti dell’ICT ed i ricercatori dei Beni Culturali per poter capire meglio i bisogni fondamentali per il processing, la gestione e la consegna dell’informazione culturale al pubblico.

I temi principali sono:

•    2/3/4D data acquisition and processing in Cultural Heritage
•    Multispectral imaging and data fusion
•    Digital acquisition, representation and communication of intangible heritage
•    Material acquisition analysis
•    Heterogeneous data collection, integration and management
•    3D printing of cultural assets
•    Shape analysis and interpretation
•    Similarity and search of digital artefacts
•    Visualization and Virtual Museums
•    Multi-modal and interactive environments and applications for Cultural Heritage
•    Spatial and mobile augmentation of physical collections with digital presentations
•    Semantic-aware representation of digital artefacts (metadata, classification schemes, annotation)
•    Digital libraries and archiving of 3D documents
•    Standards and documentation
•    Serious games in Cultural Heritage
•    Storytelling and design of heritage communications
•    Tools for education and training in Cultural Heritage
•    Experiences and projects in Computer Graphics and CH documentation, conservation and dissemination

 

Speakers invitati :

  • A Vision for Future Cultural Heritage Projects: Building on Lessons from “Digitally Enabled Scholarship of Medieval Manuscripts », Holly Rushmeier, Yale University
  • H2020 and Cultural Heritage, Albert Gauthier, Policy Officer, Data Applications and Creativity, DG CONNECT

  • 3D imaging and Cultural Heritage – where do we stand? , Fabio Remondino, Bruno Kessler Foundation

Sito internet qui

 

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From October the 5th to the 7th, 2016, will be held in Genova, Italy, the 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage.

The 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH 2016) aims to foster an international dialogue between ICT experts and CH scientists to have a better understanding of the critical requirements for processing, managing, and delivering cultural information to a broader audience.

Main thematics are:

•    2/3/4D data acquisition and processing in Cultural Heritage
•    Multispectral imaging and data fusion
•    Digital acquisition, representation and communication of intangible heritage
•    Material acquisition analysis
•    Heterogeneous data collection, integration and management
•    3D printing of cultural assets
•    Shape analysis and interpretation
•    Similarity and search of digital artefacts
•    Visualization and Virtual Museums
•    Multi-modal and interactive environments and applications for Cultural Heritage
•    Spatial and mobile augmentation of physical collections with digital presentations
•    Semantic-aware representation of digital artefacts (metadata, classification schemes, annotation)
•    Digital libraries and archiving of 3D documents
•    Standards and documentation
•    Serious games in Cultural Heritage
•    Storytelling and design of heritage communications
•    Tools for education and training in Cultural Heritage
•    Experiences and projects in Computer Graphics and CH documentation, conservation and dissemination

 

Invited speakers :

  • A Vision for Future Cultural Heritage Projects: Building on Lessons from “Digitally Enabled Scholarship of Medieval Manuscripts », Holly Rushmeier, Yale University
  • H2020 and Cultural Heritage, Albert Gauthier, Policy Officer, Data Applications and Creativity, DG CONNECT

  • 3D imaging and Cultural Heritage – where do we stand? , Fabio Remondino, Bruno Kessler Foundation

 

Website here

 

Conference – Arqueológica 2.0 8th International Congress on Archaeology, Computer Graphics, Cultural Heritage and Innovation – 5-7 September, 2016, Valencia, Spain

Du 5 au 7 septembre 2016 se déroulera la conférence internationale Arqueológica 2.0 à Valence, Espagne.

La thème du congrès est « Advanced 3D documentation, modelling and reconstruction of cultural heritage objects, monuments and sites », avec les principaux thèmes suivants :

  • Data acquisition with metric, photogrammetric, remote sensing and geophysical devices
  • Documentation of cultural heritage
  • High-end digitisation and 3D modelling of objects, monuments and sites
  • Virtual conservation/restoration
  • Virtual archaeology
  • Virtual architecture
  • Virtual museums
  • Virtual Exhibitions
  • Cultural heritage gaming
  • Collaborative environments for cultural heritage
  • Internet technologies and social media in archaeology

Conférenciers invités:

  • Roberto Scopigno is a Research Director at ISTI, an Institute of the Italian National Research Council (CNR) located in Pisa, and leads the Visual Computer Lab. He graduated in Computer Science at the University of Pisa in 1984, and has been involved in Computer Graphics since then.
    He will present « Delivering and using 3D models on the web: are we ready?« 
  • Herbert Maschner is Executive Director of Center for Virtualization and Applied Spatial Technologies (CVAST) at the University of South Florida. He also holds tenured Professorships in the USF Department of Anthropology and the School of Geosciences.
    He will present « Building a Global Virtual Archaeology Data Network: Tampa, Paris, La Mancha, and Beyond.« 
  • Pedro Santos has been Head of the Competence Center for Cultural Heritage Digitization since 2012. Before he was Deputy Head of the Department of Industrial Applications, today Department of Interactive Engineering Technologies.
    He will present « 3D mass digitization: a milestone for archeological documentation ».

Site internet ici

Enregistrement ici

Programme ici

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Dal 5 al 7 settembre 2016 si terrà a Valencia (Spagna) il congresso internazionale Arqueológica 2.0.

Il tema del congresso è « Advanced 3D documentation, modelling and reconstruction of cultural heritage objects, monuments and sites », colle tematiche seguenti:

  • Data acquisition with metric, photogrammetric, remote sensing and geophysical devices
  • Documentation of cultural heritage
  • High-end digitisation and 3D modelling of objects, monuments and sites
  • Virtual conservation/restoration
  • Virtual archaeology
  • Virtual architecture
  • Virtual museums
  • Virtual Exhibitions
  • Cultural heritage gaming
  • Collaborative environments for cultural heritage
  • Internet technologies and social media in archaeology

Conferenze:

  • Roberto Scopigno is a Research Director at ISTI, an Institute of the Italian National Research Council (CNR) located in Pisa, and leads the Visual Computer Lab. He graduated in Computer Science at the University of Pisa in 1984, and has been involved in Computer Graphics since then.
    He will present « Delivering and using 3D models on the web: are we ready?« 
  • Herbert Maschner is Executive Director of Center for Virtualization and Applied Spatial Technologies (CVAST) at the University of South Florida. He also holds tenured Professorships in the USF Department of Anthropology and the School of Geosciences.
    He will present « Building a Global Virtual Archaeology Data Network: Tampa, Paris, La Mancha, and Beyond.« 
  • Pedro Santos has been Head of the Competence Center for Cultural Heritage Digitization since 2012. Before he was Deputy Head of the Department of Industrial Applications, today Department of Interactive Engineering Technologies.
    He will present « 3D mass digitization: a milestone for archeological documentation ».

Sito internet qui

Registrazione qui

Programme qui

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From the 5th to 7th September 2016 will be held in Valencia, Spain the international conference Arqueológica 2.0.

The main theme of the conference will be « Advanced 3D documentation, modelling and reconstruction of cultural heritage objects, monuments and sites », with the following thematic areas:

  • Data acquisition with metric, photogrammetric, remote sensing and geophysical devices
  • Documentation of cultural heritage
  • High-end digitisation and 3D modelling of objects, monuments and sites
  • Virtual conservation/restoration
  • Virtual archaeology
  • Virtual architecture
  • Virtual museums
  • Virtual Exhibitions
  • Cultural heritage gaming
  • Collaborative environments for cultural heritage
  • Internet technologies and social media in archaeology

Keynotes:

  • Roberto Scopigno is a Research Director at ISTI, an Institute of the Italian National Research Council (CNR) located in Pisa, and leads the Visual Computer Lab. He graduated in Computer Science at the University of Pisa in 1984, and has been involved in Computer Graphics since then.
    He will present « Delivering and using 3D models on the web: are we ready?« 
  • Herbert Maschner is Executive Director of Center for Virtualization and Applied Spatial Technologies (CVAST) at the University of South Florida. He also holds tenured Professorships in the USF Department of Anthropology and the School of Geosciences.
    He will present « Building a Global Virtual Archaeology Data Network: Tampa, Paris, La Mancha, and Beyond.« 
  • Pedro Santos has been Head of the Competence Center for Cultural Heritage Digitization since 2012. Before he was Deputy Head of the Department of Industrial Applications, today Department of Interactive Engineering Technologies.
    He will present « 3D mass digitization: a milestone for archeological documentation ».

 

Website here

Registration here

Program here

Conférence « Interactive Pasts: Exploring the intersections of archaeology and video games » en diffusé

Vous pouviez suivre en direct la conférence Interactive Pasts à Leiden et poser des questions en direct.

Vous pouvez maintenant revoir les communications via ce lien

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You could follow the live feed of the conference Interactive Pasts in Leiden and ask live questions.

You can now see the registrations of the communications here

 

We need you ! Discuss and complete the « Archaeogaming manifesto » at TIPC

Lors de la conférence « The Interactive Pasts: Exploring the intersections of archaeology and video games » (#TIPC) organisée par VALUE à Leiden en avril 2016, l’un des ateliers était un groupe de réflexion et de discussion sur le sujet de « l’Archeogaming ».

L’objectif de cet atelier était de créer une structure pour développer un langage commun et des liens plus faciles entre les développeurs de jeux vidéos et les archéologues pour permettre un futur plus riche en collaborations.

L’atelier (dont j’ai fais partie) a donné lieu à des discussions particulièrement intéressantes et un « manifeste » écrit a été créé en fin d’atelier pour récapituler ce qui avait été discuté : http://www.valueproject.nl/blog-posts/in-depth-analysis/the-beginnings-of-an-archaeogaming-manifesto/

Un appel est maintenant lancé aux internautes pour l’étudier, le discuter et le compléter. Donc à vos claviers !

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Recap of the Interactive Pasts workshop: ‘Learning a Common Language – How to Speak Archaeogaming’:
One of the workshops of the « The Interactive Pasts: Exploring the intersections of archaeology and video games » (#TIPC) conference organized by VALUE in Leiden in April 2016, was a brainstorm and discussion session on the topic of Archaeogaming.

The aim of this workshop (to which I participated) was to create a framework for a common language so that video game developers and archaeologists can understand each other better, thus allowing for more fruitful future collaborations:
http://www.valueproject.nl/blog-posts/in-depth-analysis/the-beginnings-of-an-archaeogaming-manifesto/

A call is now launched to you to read, discuss and then complete this work.
So, we need you !