Graduate Lecture’ From Dreams to realities’ with Maxime Durand (Historian), May 25 2016, Amsterdam

The Graduate School of Humanities cordially invites you to the Graduate Lecture ‘From Dreams to Realities: Adapting History in the Assassin’s Creed video game series’ which will be held by Maxime Durand, Assassin’s Creed franchise historian on the 25th of May, from 15:00 – 17:00 h. at room HG 14A-00 (Main building VU Amsterdam, De Boelelaan 1105).

The lecture will be preceded by a workshop from 11:00 – 15:00 h. by Maxime Durand. An invitation for this workshop will be send separately.

The past is a puzzle of which we lost most pieces and miss the art cover. Yet the teams working on Assassin’s Creed have mastered a unique method to interpret it through breathtaking digital environments. From assumed inaccuracies to unnoticeable historical details, the procedure is complex but rewarding with tens of millions of fans. This conference is divided in two parts; a design workshop on historical game conception and a lecture on methods applied at Ubisoft and how we address the issues.

Flyer presentation here

 

Conférence “Interactive Pasts: Exploring the intersections of archaeology and video games” en diffusé

Vous pouviez suivre en direct la conférence Interactive Pasts à Leiden et poser des questions en direct.

Vous pouvez maintenant revoir les communications via ce lien

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You could follow the live feed of the conference Interactive Pasts in Leiden and ask live questions.

You can now see the registrations of the communications here

 

We need you ! Discuss and complete the “Archaeogaming manifesto” at TIPC

Lors de la conférence “The Interactive Pasts: Exploring the intersections of archaeology and video games” (#TIPC) organisée par VALUE à Leiden en avril 2016, l’un des ateliers était un groupe de réflexion et de discussion sur le sujet de “l’Archeogaming”.

L’objectif de cet atelier était de créer une structure pour développer un langage commun et des liens plus faciles entre les développeurs de jeux vidéos et les archéologues pour permettre un futur plus riche en collaborations.

L’atelier (dont j’ai fais partie) a donné lieu à des discussions particulièrement intéressantes et un “manifeste” écrit a été créé en fin d’atelier pour récapituler ce qui avait été discuté : http://www.valueproject.nl/blog-posts/in-depth-analysis/the-beginnings-of-an-archaeogaming-manifesto/

Un appel est maintenant lancé aux internautes pour l’étudier, le discuter et le compléter. Donc à vos claviers !

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Recap of the Interactive Pasts workshop: ‘Learning a Common Language – How to Speak Archaeogaming’:
One of the workshops of the “The Interactive Pasts: Exploring the intersections of archaeology and video games” (#TIPC) conference organized by VALUE in Leiden in April 2016, was a brainstorm and discussion session on the topic of Archaeogaming.

The aim of this workshop (to which I participated) was to create a framework for a common language so that video game developers and archaeologists can understand each other better, thus allowing for more fruitful future collaborations:
http://www.valueproject.nl/blog-posts/in-depth-analysis/the-beginnings-of-an-archaeogaming-manifesto/

A call is now launched to you to read, discuss and then complete this work.
So, we need you !