Du 5 au 7 octobre 2016 aura lieu à Gênes, Italie, le 14e Workshop Eurographics on Graphics and Cultural Heritage.
Le but de ce workshop est de créer un dialogue international entre les experts des TIC (Technologies de l’information et de la communication) et les chercheurs du Patrimoine Culturel, afin d’avoir une meilleure compréhension des besoins pour traiter, gérer et délivrer l’information culturelle à une plus large audience.
Les principaux thèmes sont :
• 2/3/4D data acquisition and processing in Cultural Heritage
• Multispectral imaging and data fusion
• Digital acquisition, representation and communication of intangible heritage
• Material acquisition analysis
• Heterogeneous data collection, integration and management
• 3D printing of cultural assets
• Shape analysis and interpretation
• Similarity and search of digital artefacts
• Visualization and Virtual Museums
• Multi-modal and interactive environments and applications for Cultural Heritage
• Spatial and mobile augmentation of physical collections with digital presentations
• Semantic-aware representation of digital artefacts (metadata, classification schemes, annotation)
• Digital libraries and archiving of 3D documents
• Standards and documentation
• Serious games in Cultural Heritage
• Storytelling and design of heritage communications
• Tools for education and training in Cultural Heritage
• Experiences and projects in Computer Graphics and CH documentation, conservation and dissemination
Conférenciers invités :
- A Vision for Future Cultural Heritage Projects: Building on Lessons from “Digitally Enabled Scholarship of Medieval Manuscripts”, Holly Rushmeier, Yale University
-
H2020 and Cultural Heritage, Albert Gauthier, Policy Officer, Data Applications and Creativity, DG CONNECT
-
3D imaging and Cultural Heritage – where do we stand? , Fabio Remondino, Bruno Kessler Foundation
Site internet ici
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Dal 5 al 7 ottobre 2016 si terrà a Genova il 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage.
L’obbiettivo di quest’evento sarà di stabilire un dialogo internazionale tra gli esperti dell’ICT ed i ricercatori dei Beni Culturali per poter capire meglio i bisogni fondamentali per il processing, la gestione e la consegna dell’informazione culturale al pubblico.
I temi principali sono:
• 2/3/4D data acquisition and processing in Cultural Heritage
• Multispectral imaging and data fusion
• Digital acquisition, representation and communication of intangible heritage
• Material acquisition analysis
• Heterogeneous data collection, integration and management
• 3D printing of cultural assets
• Shape analysis and interpretation
• Similarity and search of digital artefacts
• Visualization and Virtual Museums
• Multi-modal and interactive environments and applications for Cultural Heritage
• Spatial and mobile augmentation of physical collections with digital presentations
• Semantic-aware representation of digital artefacts (metadata, classification schemes, annotation)
• Digital libraries and archiving of 3D documents
• Standards and documentation
• Serious games in Cultural Heritage
• Storytelling and design of heritage communications
• Tools for education and training in Cultural Heritage
• Experiences and projects in Computer Graphics and CH documentation, conservation and dissemination
Speakers invitati :
- A Vision for Future Cultural Heritage Projects: Building on Lessons from “Digitally Enabled Scholarship of Medieval Manuscripts”, Holly Rushmeier, Yale University
-
H2020 and Cultural Heritage, Albert Gauthier, Policy Officer, Data Applications and Creativity, DG CONNECT
-
3D imaging and Cultural Heritage – where do we stand? , Fabio Remondino, Bruno Kessler Foundation
Sito internet qui
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From October the 5th to the 7th, 2016, will be held in Genova, Italy, the 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage.
The 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH 2016) aims to foster an international dialogue between ICT experts and CH scientists to have a better understanding of the critical requirements for processing, managing, and delivering cultural information to a broader audience.
Main thematics are:
• 2/3/4D data acquisition and processing in Cultural Heritage
• Multispectral imaging and data fusion
• Digital acquisition, representation and communication of intangible heritage
• Material acquisition analysis
• Heterogeneous data collection, integration and management
• 3D printing of cultural assets
• Shape analysis and interpretation
• Similarity and search of digital artefacts
• Visualization and Virtual Museums
• Multi-modal and interactive environments and applications for Cultural Heritage
• Spatial and mobile augmentation of physical collections with digital presentations
• Semantic-aware representation of digital artefacts (metadata, classification schemes, annotation)
• Digital libraries and archiving of 3D documents
• Standards and documentation
• Serious games in Cultural Heritage
• Storytelling and design of heritage communications
• Tools for education and training in Cultural Heritage
• Experiences and projects in Computer Graphics and CH documentation, conservation and dissemination
Invited speakers :
- A Vision for Future Cultural Heritage Projects: Building on Lessons from “Digitally Enabled Scholarship of Medieval Manuscripts”, Holly Rushmeier, Yale University
-
H2020 and Cultural Heritage, Albert Gauthier, Policy Officer, Data Applications and Creativity, DG CONNECT
-
3D imaging and Cultural Heritage – where do we stand? , Fabio Remondino, Bruno Kessler Foundation
Website here